![]() ![]() If none of the classes really jumps out at you, you can always follow the advice of Sanford Kelly from the fighting games community and "just pick a top tier" class. If you love the outdoors, you could be into the druid’s affinity for all things nature.īy clicking 'enter', you agree to GameSpot'sĪdditionally, there are lots of points of differentiation, given all the sub-classes, if you like the idea of playing a ranger (and having a pet), but you prefer to fight in melee range, there is a sub-class and focus for that, and you can absolutely make that work. Lovecraft), the Warlock’s ‘eldritch bargain with forces beyond space and time’ might be just up your alley. With that having been said, if there is a particular class with a flavor you like, don’t hesitate to choose them. As anyone who has played pen-and-paper Dungeons & Dragons can attest, some of the most fun you can have is when things go wrong. First, there are no ‘bad’ classes in Baldur’s Gate 3, and even if you build them without optimizing, there is a ton of fun to be had. When picking the class for your main character (MC), there are a few things to keep in mind. You can spend gold to learn spells from scrolls, permanently adding them to your spellbook (something Warlocks and Sorcerers can’t do), but you’ll need to memorize a spell for each of your spell slots and prepare for what you think comes next. Wizard - The classic spellcaster, this intelligence-based class is the most versatile, but also requires the most preparation.Their primary cantrip, Eldritch Blast, is powerful (and becomes more powerful as you level up), meaning they get to trade versatility to be the most consistent of the casters as far as damage-dealing is concerned, and arguably the most powerful on a ‘cast by cast’ basis. They also have access to better armor and more weaponry. Warlock - Knowing the fewest spells of the spellcasters, charisma-based Warlocks always cast them at the highest possible level, meaning fewer spells that pack a bigger punch.While they know a smaller number of spells than the wizard, they don’t need to prepare them before battle, instead letting them choose whichever spell they want in the moment, spending Sorcery points to increase their functionality. Sorcerer - This charisma-based spellcaster is all about quantity and flexibility.They excel in ranged combat, bonus sneak attack damage, and bring utility in dealing with traps and locks. Rogue - There is no lock this dexterity-based class can’t open.Ranger - These dexterity-based combatants excel at range, but can also engage up close, and although they lack the high defense of most other melee classes, their tamed beast evens the odds. ![]() Follow the tenets of your Oath, or face the consequences.
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